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Shadow school
Karamelle

Aberrant Paradox

  • Karamelle: Karamelle City - Cavity Chamber
School
Shadow school
Rank
19
Health
11,550
Type
Aberration / Wizard
Cheats
Yes

Battle stats

Starting pips
5
Shadow pips
2 max
Critical rating
182
Critical block
208
Pierce
25%
Damage boost
121%
Incoming boost
5% to Balance school
Resistance
70% to all schools
Outgoing healing
42%
Incoming healing
47%
Stunnable
No
Beguilable
No

Cheats

Mechanics summary
  • Late arrival triggers Power Nova for the joining wizard’s maximum HP. Resist and wards do not protect against it.
  • Divine Paradox rotates school globals: the first lasts two rounds, later ones three. A global strengthens its school and weakens the opposite; Balance weakens every other school.
  • Each global puts cursed school cards in your hand. They cannot be discarded or removed by Reshuffle, and their effects benefit enemies or harm your team.
  • Replacing a global normally restores the previous one. An enemy spell such as Gaze of Fate is an exception.
  • Minions return in three waves. The Fire slot becomes Myth, then Shadow; Ice becomes Death, then Balance; Storm becomes Life, then Balance.
  • If any minion remains when the boss falls, the boss returns with 5,775 HP. Killing the last minion on that same turn also triggers this revival.
Full rules and spell lists

Fights alongside

Source: Wizard101 Central Wiki · Archived source dated 2025-09-07. Imported September 30, 2026; not live-verified. Metadata supplied by Spiral Boss Codex.